Between February 27 and March 25, the Far Lands generated at ☓3,554,432 and where just a giant solid wall of stone that went from sea level to the height limit, as well the end of the map was at ☑6,777,216 and not ☓2 million. The position of the Far Lands changed twice in this version. The giant distortion wall at ☑2,550,820 and beyond, most people thought of as The Far Lands was removed in Beta 1.8 however, the term has been used since to describe the far areas of the map and their strange shaky physics, as well as the end of the map at ☓2 million. The Far Lands are not exclusive to Infdev in fact, they first made their appearance in Infdev. Infdev also includes the Far Lands and the first legitimately observable distance effects.The structure was used because there was no possible way to craft bricks. It is a completely solid structure, with no interior rooms. 14 minutes after brick pyramids were added, a quick update was released that fixed a bug where the structures would assume the world height was still 256 blocks, generate as such, and then get cut off by the lowered world height of 128 blocks. The base of the pyramid does not replace normally generated terrain except for water and air. These pyramids reached from near the top of the world down to the ground. The locations of the pyramids is predetermined, and was always the same regardless of the world seed, surrounding terrain, or game version. Massive brick pyramids spawn throughout the world in early versions of Infdev.The first version of Infdev, with a noticeable brick pyramid in the distance. For a complete list of changes, see Java Edition version history § Infdev.
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